Who am I?
My name is Andy Kirschbaum and I'm a novelist, game store owner, LARP writer and general nerd-about-town. You can find my store at www.3trolls.com or in lovely downtown Chelmsford, Massachusetts. Most days you can find me there, too, if you're interested in meeting me in person. Confidentially, I'm much more interesting over the internet, also taller.
When I'm not writing novels or goofing off, I'm writing LARPs. LARP is a very silly acronym for Live Action Role Playing game. Which basically means dressing up, walking and talking while you're playing role playing games. It's great fun and absorbs all of my spare time, money and sanity. I'm currently involved in two live action role playing games, www.SerendipityStation.org which is an ongoing campaign and Feast of the Minotaur which is scheduled to run at http://www.interactiveliterature.org/L/. I'm collaborating on both projects with other very talented creators and I'm lucky to be able to work with them.
I'm currently in the process of publishing my first novel, Monday and the Murdered Man. My previously published interactive story, Verdigris, is available from the Apple iTune store. http://www.verdigris-tales.com/. I also just wrapped up a successful project at www.kickstarter.com to fund a print run of Monday and the Murdered Man. If you come to this blog by way of any of those links, welcome! If you just happened along, you're even more welcome! I'm glad to have you along and reading.
While I will talk a lot about the writing and publishing process in this blog, it's not going to be my primary subject. There are lots and lots of fantastic blogs that already cover these subjects in depth, and I'll certainly be talking about some of my favorites going forward. (http://jakonrath.blogspot.com/ is a must-read for all aspiring author/publishers) I'll also be talking about board games and role playing games that catch my fancy, as well as other diversions I enjoy ranging from television, movies, coffee, books, comics, web comics and anything shiny that catches my eye. And yes, I will occasionally talk about politics, but not too often. Hopefully, there will be something of interest for everyone who stops by. Please feel free to suggest topics for consideration; I don't promise anything, but sooner or later, I'm going to run out of things to say and believe me when I say, I'll be grateful for the suggestions then!
Because I'm largely self-absorbed and more than a little bit egotistical, I'll be talking about what I'm currently up to in any given week. As often as not, that will amount to a lot of goofing off. I'll also talk about what I should be doing instead of goofing off, just for the record.
Speaking of goofing off, I recently discovered a really cool web comic called 'The Bean.' You can find it at www.beanleafpress.com and decide for yourself how cool it is. Writer/Artist Travis Hanson has a very clean style. His use of negative space and creative borders is as visually appealing as the story itself, and I love the little lizards and faces carved into rocks that accumulate in the corners of panels. It's a fantasy epic, by the way, so be prepared for a long haul. You won't find daily punchlines or quick story resolution, but you will find interesting characters that develop slowly and a well-developed world with a past and a future.
Speaking of what I should be doing instead of goofing off, my writing partners and I are in the final stages of preparation for the October 22nd run of Serendipity Station. The tricky part of writing a game with multiple authors is continuity. We try to get the primary writing done a month before game run so we can go over everything with a fine-tooth comb and find where we contradict ourselves. We're in the continuity stage of things right now and it can be challenging having to re-write things that were 'put to bed' days or weeks ago. We've done this 4 times so far and I think each game has been better than the one before. Live action gaming is an ephemeral art. It's a collaboration between the writers and the players and when it's over it's gone and lives only in our memories. Is it worth all the time and effort and expense? I think so, but you'd have to ask my players, or perhaps my co-writers.
In novel news, now that the Kickstarter project is complete (yay!) I'm reaching out to a small army of professionals to design the physical book, the electronic book (multiple versions), web site, and what-have-you. The hunt for a cover artist continues, as does my stressing over which printer to use. There are so many tiny little decisions to make. When I was a wee tyke dreaming of being a published author some far-off day, I never dreamed about which fonts looked good together or worrying about white or cream-colored paper. Reality is so much more complicated than fantasy.
October 1, 2011