tag:blogger.com,1999:blog-1996941243238400251.post7539546780591679752..comments2012-12-20T14:06:19.021-08:00Comments on Andrew Kirschbaum: It's all about TimingMark LIttlehttp://www.blogger.com/profile/09370904530338387259noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1996941243238400251.post-59678189963898822562011-10-28T08:00:16.864-07:002011-10-28T08:00:16.864-07:00I'm going to be honest- I'm not fond of th...I'm going to be honest- I'm not fond of the Social Puzzle. It hasn't worked out well for me in the past. I spent my only SS game feeling as if every character I talked to wanted to move on as soon as they realized I couldn't help them and they couldn't help me. I think one of my contacts didn't come to game or something, which really inhibited me. After 3 hours of talking to many people and getting nowhere with any of them, a person can feel pretty discouraged. By dinner time, my character didn't even have anyone in particular to sit with. I really wanted to enjoy my game, and could see that all of the players around me were busy and happy. I didn't even care about completing the plot successfully; I don't mind failing my goals. But I do mind when I've talked to a dozen characters, and feel like none of them can help me, and I can't help them in any way either. I'm sure my experience was just bad luck, but I feel if my character's plot advancement relied less on the Social Puzzle, or had a stronger clue, or a backup plot, that the odds would have been stacked a little more in my favor. Or if I'd had a socially-based ally, I could have latched on to a different plot.Jenn D.https://www.blogger.com/profile/08251571494418672875noreply@blogger.com